How to Build a Creative Testing Pipeline for DTC
A creative testing pipeline is a systematic process for producing, launching, analyzing, and scaling ad creatives with defined volume targets, win/loss criteria, and budget allocation rules.
Last updated: February 2026Most DTC brands don't have a creative problem. They have a creative system problem.
They produce ads reactively when performance dips, test sporadically without clear success criteria, scale winners too slowly, and let losers run too long. The result: creative fatigue, declining ROAS, and the perpetual feeling of being one good ad away from breaking through.
High-performing DTC brands operate differently. They have pipelines: systematic processes that produce creative volume, test methodically, identify winners with data, scale aggressively, and kill losers fast.
At MHI Media, we've built creative testing pipelines for DTC brands scaling from $50K to $2M+/month in ad spend. The pattern is consistent: brands with disciplined pipelines achieve 2.8x higher ROAS and 3.5x faster scale than those without.
This guide walks through the complete creative testing pipeline: volume requirements for different spend levels, testing methodology, winner identification criteria, scaling playbooks, and the discipline to kill underperformers before they drain your budget.
Table of Contents
- What Is a Creative Testing Pipeline?
- Why Most DTC Brands Fail at Creative Testing
- Creative Volume Requirements by Spend Level
- Pipeline Stage 1: Creative Production
- Pipeline Stage 2: Testing Methodology
- Pipeline Stage 3: Winner Identification
- Pipeline Stage 4: Scaling Winners
- Pipeline Stage 5: Killing Losers Fast
- Creative Testing Budget Allocation
- Building Your Creative Team
- Tools and Technology Stack
- Measuring Pipeline Health
- Key Takeaways
- FAQ
What Is a Creative Testing Pipeline?
A creative testing pipeline is a systematic, repeatable process for generating ad creative volume, testing performance, identifying winners, scaling successes, and retiring losers based on data.
It's the opposite of ad-hoc creative:
- Planned: Production schedule with volume targets, not reactive scrambles
- Systematic: Defined testing framework with budget, timeline, and success metrics
- Data-driven: Winners and losers identified by performance thresholds, not gut feel
- Scalable: Winning creatives get systematically scaled with budget rules
- Disciplined: Losers are killed on schedule before they waste budget
The Pipeline Stages
- Production: Creating new creative assets (video, static, copy) on schedule
- Testing: Launching creatives with controlled budget to gather performance data
- Evaluation: Analyzing results against success criteria to identify winners/losers
- Scaling: Increasing budget on winners according to predefined rules
- Retirement: Pausing losers and fatigued creatives based on performance decay
Why Most DTC Brands Fail at Creative Testing
We audit 100+ DTC ad accounts per year. These are the recurring creative testing failures:
Failure #1: Insufficient Volume
The problem: Testing 1-2 new creatives per month while spending $50K+.Creative win rates are 15-25%. If you test 2 creatives, probability of finding a winner is <40%. You need volume to hit winners consistently.
Failure #2: No Clear Success Criteria
The problem: "We'll see how it does" approach with no defined winner/loser thresholds.Without criteria, ads run indefinitely in gray zone, draining budget without scale or cut decision.
Failure #3: Scaling Too Slowly
The problem: Finding a winner that generates 4x ROAS, then increasing its budget by 10% per week.By the time you scale, the creative is fatigued. Winners need aggressive, immediate scale.
Failure #4: Not Killing Losers Fast Enough
The problem: "Let's give it another week" for creatives with 500+ impressions and 0.8x ROAS.Hope is not a strategy. Losers announced themselves in the first $100-200 of spend. Prolonging tests wastes money.
Failure #5: No Production Cadence
The problem: Producing creatives only when performance drops or when inspiration strikes.You can't test systematically without production predictability. Pipelines require scheduled output.
Failure #6: Testing Too Many Variables
The problem: New creative = new hook + new body + new CTA + new audience + new copy.When everything changes, you learn nothing about what drove performance.
MHI Media's fix for all six: A systematized pipeline with production schedules, testing budgets, success criteria, scaling rules, and kill thresholds built into operating cadence.
Creative Volume Requirements by Spend Level
How many new creatives should you test per week? Depends on your ad spend and creative win rate.
The Volume Formula
Minimum new creatives per week = (Weekly ad spend / $10,000) × 2| Weekly Ad Spend | Monthly Spend | Minimum New Creatives/Week | Ideal New Creatives/Week |
|---|---|---|---|
| $2,500 | $10K/mo | 1-2 | 2-3 |
| $5,000 | $20K/mo | 1-2 | 3-4 |
| $12,500 | $50K/mo | 2-3 | 5-7 |
| $25,000 | $100K/mo | 5 | 8-10 |
| $50,000 | $200K/mo | 10 | 12-15 |
| $125,000 | $500K/mo | 25 | 30-35 |
Why These Numbers?
Creative win rate (achieves >1.2x account average ROAS) is 18-25% across DTC categories we track.
Creative lifespan before fatigue is 30-45 days for winners.
Math: If you're spending $50K/month and need to refresh 50% of creatives every 6 weeks, and only 20% of tests win, you need to test 5-7 new creatives per week to maintain performance.Volume by Creative Type
Not all creatives require equal production lift:
UGC (User-Generated Content):- Production time: 1-3 days per creator
- Cost: $100-500 per video
- Win rate: 22-28% (highest)
- Volume target: 60% of tests
- Production time: 2-4 hours per shoot (batch 5-8 videos)
- Cost: $0-300 (internal or low-cost contractor)
- Win rate: 18-24%
- Volume target: 25% of tests
- Production time: 1-2 weeks per creative
- Cost: $1,000-5,000 per video
- Win rate: 12-18% (lowest, due to over-production)
- Volume target: 15% of tests
Pipeline Stage 1: Creative Production
Systematic production is the foundation of your pipeline. Without scheduled output, everything downstream collapses.
Production Cadence
Establish a weekly creative production rhythm:
Monday: Creative brief distributed to creators (UGC) or internal team Tuesday-Thursday: Production (filming, editing) Friday: Creative review and approval Monday (following week): Launch in testing ad sets Batching is key: Film 5-8 UGC videos in one session with a creator. Shoot 10-12 founder scripts in one 3-hour block. Batch editing.Creative Brief Template
Every creative should start with a brief that defines:
- Goal: What are we testing? (New hook? New angle? New audience?)
- Format: UGC testimonial? Founder explainer? Before/after?
- Hook framework: Which of the 10 frameworks? (Pattern interrupt, curiosity gap, etc.)
- Key message: One sentence describing the core value prop
- CTA: What action do we want? (Shop now, Learn more, Get offer)
- Success criteria: What ROAS/CTR/hook rate makes this a winner?
Content Pillars for Systematic Production
Organize creatives around content pillars so you're not starting from blank page every week:
Pillar 1: Social Proof (30% of production)- Customer testimonials
- Volume/popularity signals ("10K sold this week")
- Expert endorsements
- Reviews and ratings
- How it works
- Before/after transformations
- Problem → solution narratives
- Ingredient/feature breakdowns
- Origin story
- Behind-the-scenes
- Mission and values
- Personal experience with problem
- Product in use
- Aspirational scenarios
- Emotional outcomes
- Discounts and promotions
- Limited-time offers
- Seasonal/holiday angles
Creator Roster Management
Build a roster of 5-10 UGC creators you can brief weekly:
Tier 1 creators (3-4 people): Proven winners, reliable, fast turnaround — brief weekly Tier 2 creators (3-4 people): Solid performers, occasional winners — brief bi-weekly Tier 3 creators (2-3 people): Testing new creators — brief monthlyPay per video ($150-300) or retainer for regular output. At $50K+/month spend, a $2K/month creator retainer that produces 2 winners per month pays for itself 10x over.
Pipeline Stage 2: Testing Methodology
Your testing framework determines how quickly you identify winners and how much budget you waste on losers.
The Testing Framework
Budget per test: $100-200 minimum to reach statistical significance Timeline: 3-5 days per test Audience: Test on your best-performing cold audience (typically broad or 1-2% lookalike) Placement: Automatic placements (let Meta optimize) Objective: Sales/Conversions (don't test on Traffic or Engagement)Testing Ad Set Structure
Option A: Dedicated Testing Campaign (MHI Media recommended)
Create one campaign called "Creative Testing" with:
- 1 ad set per creative being tested
- $25-40/day budget per ad set
- Same audience across all ad sets (eliminates audience variable)
- CBO turned off (you control spend distribution)
Option B: Testing Within Scaled Campaigns
Add new creatives to existing winning ad sets:
- 3-4 ads per ad set (2-3 existing winners + 1 new test)
- Meta distributes budget via ad-level optimization
- Tests get 15-25% of ad set budget automatically
For accounts spending <$50K/month: Use Option B (less overhead). For accounts spending $50K+/month: Use Option A (cleaner data, faster decisions).
What to Test (Isolate Variables)
Test ONE variable at a time: Hook tests: Same body, same CTA, different first 3 seconds Body tests: Same hook, same CTA, different middle section CTA tests: Same hook, same body, different call-to-action Format tests: Same message, different format (UGC vs founder vs studio) Angle tests: Same product benefit, different angle (social proof vs education vs lifestyle)When you change everything, you learn nothing. When you isolate variables, you build a knowledge base of what works.
Testing Matrix Example
MHI Media testing matrix for a supplement brand, Week 1:
| Test # | Variable Tested | Creative Description | Budget | Timeline |
|---|---|---|---|---|
| 1 | Hook | UGC testimonial, 3 different hooks | $150 | 3 days |
| 2 | Hook | Founder explainer, 3 different hooks | $150 | 3 days |
| 3 | Body | Before/after transformation, 2 different proof sections | $150 | 3 days |
| 4 | Format | Same message (energy focus), UGC vs founder vs studio | $200 | 4 days |
| 5 | Angle | Sleep benefit: testimonial vs science-backed vs lifestyle | $150 | 3 days |
After Week 1: 2 winners identified, scaled to $100/day each. 3 losers killed. Net result: +$200/day on proven winners, -$800 on tests, +$600/day on freed-up budget from paused old creatives.
Pipeline Stage 3: Winner Identification
How do you know if a creative is a winner? Clear criteria eliminate guesswork.
Winner Criteria by Spend Threshold
Evaluate after minimum spend thresholds (don't judge too early):
| Spend on Creative | Evaluation Metric | Winner Threshold | Loser Threshold |
|---|---|---|---|
| $50-100 | Hook rate, CTR | Hook rate >35%, CTR >1.5% | Hook rate <25%, CTR <1.0% |
| $100-200 | Add early ROAS | ROAS >2.0x (prospecting) | ROAS <1.5x |
| $200-500 | Full ROAS, frequency | ROAS >2.5x, frequency <2.5 | ROAS <2.0x or frequency >3.5 |
| $500+ | Sustained ROAS | ROAS >1.2x account average | ROAS <0.9x account average |
The Three-Tier Classification System
After testing period (3-5 days, $100-200 spend), classify every creative:
WINNER (Top 20%):- ROAS >1.3x account average
- Hook rate >40% (for video)
- CTR >2.0%
- Action: Scale budget immediately, create variations
- ROAS 0.9-1.2x account average
- Hook rate 30-40%
- CTR 1.5-2.0%
- Action: Let run at current budget, monitor for breakout or decline
- ROAS <0.9x account average
- Hook rate <30%
- CTR <1.5%
- Action: Pause immediately, analyze why, apply learnings to next tests
Early Indicators (Before $100 Spend)
Sometimes you can spot winners or losers earlier:
Winner signals at $50-75 spend:- Hook rate >45%
- CTR >2.5%
- Early purchases with ROAS >3.0x
- Hook rate <20%
- CTR <1.0%
- Zero purchases or conversions
Comparing Across Tests
Track all tests in a dashboard:
| Test | Format | Hook Framework | Spend | Hook Rate | CTR | ROAS | Classification |
|---|---|---|---|---|---|---|---|
| Test 1 | UGC | Social proof | $150 | 48% | 2.4% | 3.6x | WINNER |
| Test 2 | Founder | Curiosity gap | $150 | 32% | 1.6% | 2.1x | WORKABLE |
| Test 3 | Studio | Pattern interrupt | $200 | 26% | 1.1% | 1.4x | LOSER |
Pipeline Stage 4: Scaling Winners
Finding a winner is 30% of the job. Scaling it is 70%.
The Scaling Playbook
When you identify a winner (ROAS >1.3x account average after $150-200 spend):
Day 1: Increase ad budget +100% (double it) Day 3: If sustained performance, increase another +50% Day 5: If still performing, duplicate ad into new ad set with fresh audience Day 7: Create 2-3 variations of the winner (different hooks, slight angle tweaks) Day 14: Evaluate variations — scale the best, consolidate budget Aggressive scaling is critical. Winners have a 30-45 day lifespan before fatigue. If you scale slowly, you miss the performance window.Scaling Budget Guardrails
Don't scale infinitely. Use these guardrails:
Frequency watch: If frequency >3.5, you're oversaturating the audience — pause budget increases ROAS decay: If ROAS drops >20% week-over-week, hold budget steady or decrease 10-20% Cost per result: If CPA increases >30% from baseline, investigate before further scalingScaling Across Audiences
Once a creative wins in your primary audience, test in secondary audiences:
Primary audience (test here first): Broad or 1-2% lookalike Secondary audience 1: Interest stacks Secondary audience 2: 3-5% lookalike Secondary audience 3: Engaged audiences (video viewers, page engagers)A creative that wins broad can often win across multiple audiences, multiplying its impact.
Variation Creation from Winners
Don't just scale the exact winner. Create variations:
Hook variations: Test 3-5 different first 3 seconds with same body/CTA Length variations: Cut 60-second winner to 30 seconds, or extend to 90 seconds Voiceover variations: Different voice actors or founder vs. UGC Angle variations: Same product benefit, different proof point or storyMHI Media data: Winning creatives spawn 2-3 successful variations 60% of the time. This compounds creative library growth.
Pipeline Stage 5: Killing Losers Fast
Killing losers is the hardest part of the pipeline. It's emotional, it's disappointing, and it feels wasteful. But it's essential.
The Kill Criteria
Pause a creative immediately if:
After $150 spend:- ROAS <1.5x (prospecting) or <3.0x (retargeting)
- Hook rate <25%
- CTR <1.0%
- Zero purchases or conversions
- ROAS <0.9x account average
- Declining performance >20% week-over-week
- Frequency >4.0 with dropping CTR
- Any creative, even winners, should be paused or refreshed at 30-45 days to prevent sudden fatigue collapse
Why Killing Fast Matters
Budget efficiency: Every dollar spent on a loser is a dollar not spent on winners or tests. Learning velocity: Fast kills mean more tests per month, which means more winners found. Psychological benefit: Systematic killing removes emotion. "We don't kill ads because they're bad, we kill them because they didn't hit our criteria."The "One More Week" Trap
The most common mistake: "Let's give it one more week to see if it picks up."
MHI Media analysis: Creatives that underperform after $150 spend have a 4% probability of becoming winners with more budget. 96% stay losers.
Don't throw good money after bad. Kill, learn, move on.
Post-Mortem Analysis
When you kill a creative, document why:
Loser Log Template:| Date Killed | Creative Description | Spend | Hook Rate | ROAS | Why It Failed | Learnings for Next Tests |
|---|---|---|---|---|---|---|
| 2/15/26 | UGC testimonial, sleep angle | $180 | 22% | 1.3x | Hook too slow, generic message | Need stronger opening, specific benefit in first 3 sec |
| 2/16/26 | Founder explainer, ingredient focus | $150 | 28% | 1.6x | Too technical, lost viewer interest | Save science for body, lead with outcome |
Creative Testing Budget Allocation
How much budget should go to testing vs. scaling proven winners?
The 80/20 Rule
80% of budget on proven winners (creatives with >1.2x account average ROAS) 20% of budget on testing new creativesThis balance maintains performance while fueling future growth.
Budget Allocation by Spend Level
| Monthly Spend | Testing Budget/Month | Testing Budget/Week | Expected Winners/Month |
|---|---|---|---|
| $10K | $2,000 (20%) | $500 | 1-2 |
| $50K | $10,000 (20%) | $2,500 | 3-5 |
| $100K | $20,000 (20%) | $5,000 | 6-10 |
| $200K | $40,000 (20%) | $10,000 | 12-18 |
| $500K | $100,000 (20%) | $25,000 | 30-40 |
Adjusting the Testing Budget
Increase testing budget (to 25-30%) when:- You have more creatives ready to test than budget allows
- Current winners are showing fatigue (declining performance)
- You're entering new markets or launching new products
- You have a stable of 5-7 winning creatives with no fatigue
- Win rate is unusually low (<12%) — focus on production quality before testing volume
Building Your Creative Team
You can't run a pipeline without the right people and structure.
In-House vs. Agency vs. Hybrid
In-House (best for brands $200K+/month spend):- Pros: Speed, brand knowledge, iteration velocity
- Cons: Overhead, requires management, limited external perspective
- Team: 1 creative strategist, 1 video editor, 1-2 designers, roster of UGC creators
- Pros: Plug-and-play expertise, cross-client learnings, no hiring overhead
- Cons: Slower turnaround, less brand intimacy, cost
- Structure: Full-service creative partner managing production + testing
- Pros: In-house strategy + external production, balance of speed and expertise
- Cons: Coordination overhead
- Structure: In-house creative strategist + agency/freelancer production + UGC creator roster
Key Roles in a Creative Pipeline
Creative Strategist (owns the pipeline):- Develops creative briefs
- Analyzes test results
- Identifies winner/loser patterns
- Manages production schedule
- Edits UGC and internal footage
- Creates variations (hook swaps, length cuts)
- Fast turnaround (24-48 hours)
- 5-10 creators on rotation
- Produce 1-2 videos per week on brief
- Paid per video or retainer
- Launches tests with defined budgets
- Pulls performance data
- Communicates results to Creative Strategist
Tools and Technology Stack
Creative Management Tools
Asset organization:- Frame.io — Video review and collaboration (best for agencies and teams)
- Dropbox / Google Drive — Simple file storage with shared folders
- Notion / Airtable — Creative pipeline tracking (briefs, status, results)
- Meta Ads Manager — Primary data source (export ad-level performance weekly)
- Google Sheets / Excel — Creative testing dashboard (track all tests with results)
- Motion (formerly Chopchop) — Creative analytics specifically for Facebook ads
- Singular / Supermetrics — Automated reporting dashboards
- CapCut / InShot — Quick mobile editing for UGC creators
- Adobe Premiere / Final Cut Pro — Professional editing for in-house teams
- Canva / Figma — Static image ads and graphic overlays
The Creative Testing Dashboard (Essential)
Build a shared Google Sheet or Airtable base with these tabs:
Tab 1: Creative Pipeline- All creatives in production with status (briefed → filming → editing → ready → launched)
- All creatives currently testing with budget, timeline, early metrics
- Historical log of all tests with classification (winner/workable/loser) and learnings
- All winning creatives currently scaled with budget, age, performance trends
- Archive of paused creatives with kill date, reason, and insights
Measuring Pipeline Health
How do you know if your pipeline is working?
Key Pipeline Metrics
| Metric | Calculation | Healthy Benchmark |
|---|---|---|
| Creative Win Rate | Winners / Total Tests | 18-25% |
| Average Winner ROAS | Avg ROAS of winning creatives | >1.3x account average |
| Winner Lifespan | Days from launch to fatigue | 30-45 days |
| Tests per Month | New creatives tested | (Monthly spend / $10K) × 2 |
| Time to Kill | Days from launch to pause (for losers) | <7 days |
| Testing Budget % | Testing budget / Total budget | 18-22% |
| Creative Refresh Rate | % of active ads replaced monthly | 40-60% |
Run this review the first week of every month:
1. Production volume: Did we hit our target # of new creatives? If not, why? 2. Win rate: What % of tests became winners? (Target: 18-25%) 3. Winner performance: How did this month's winners perform vs. last month's? 4. Kill discipline: Did we pause losers within 7 days, or let them run too long? 5. Budget allocation: Did we maintain 80/20 split (scaled vs. testing)? 6. Creative diversity: Are we testing across all content pillars, or stuck in one mode?Document trends. If win rate is declining, it's a signal to revisit creative strategy or production quality. If winner lifespan is shortening, you're hitting audience saturation and need to expand targeting.
Pipeline Health Score
Rate your pipeline monthly (1-5 scale):
- Production volume: Hit target? (5=yes, 1=<50% of target)
- Testing discipline: Followed framework? (5=yes, 1=ad-hoc testing)
- Kill speed: Paused losers fast? (5=within 7 days, 1=>14 days)
- Scaling aggression: Doubled winners in 48h? (5=yes, 1=slow scale)
- Learning capture: Documented winner/loser insights? (5=yes, 1=no)
Key Takeaways
- Volume is non-negotiable: Test 2-3 new creatives/week at $50K/month spend, 10+ at $200K+/month — win rates are 18-25%, so you need volume to find winners consistently
- Systematize production: Establish weekly creative briefs, batched shooting, and creator rosters to ensure predictable output without reactive scrambles
- Test with discipline: Allocate $100-200 per test, evaluate after 3-5 days, use clear winner/loser criteria (ROAS, hook rate, CTR thresholds)
- Scale aggressively: When you find a winner, double the budget within 48 hours — creative lifespan is 30-45 days, slow scaling wastes the performance window
- Kill losers fast: If ROAS <1.5x after $150 spend, pause immediately — don't fall for "one more week" trap (4% probability of recovery)
- Allocate 20% to testing: Maintain 80/20 split between proven winners and new tests to balance performance and innovation
- Track everything: Build a creative testing dashboard logging all tests, results, classifications, and learnings to compound institutional knowledge
FAQ
How many new creatives should I test per week?
Test 2-3 new creatives per week if spending $50K/month, 5-7 at $100K/month, and 10-15 at $200K+/month. The formula: (Weekly ad spend / $10,000) × 2 = minimum creatives per week. This accounts for 18-25% creative win rates and 30-45 day creative lifespan, ensuring continuous pipeline of winning ads. Brands testing below this volume experience creative fatigue and declining ROAS within 60-90 days (MHI Media data).
How much budget should I allocate to testing vs. scaling winners?
Allocate 80% of budget to proven winners (creatives with >1.2x account average ROAS) and 20% to testing new creatives. This 80/20 split maintains current performance while fueling future growth. Increase testing budget to 25-30% when winners show fatigue or you have more creatives ready than budget allows. Decrease to 15% when you have 5-7 stable winners with no decline. At $50K/month spend, testing budget should be ~$10K/month or $2,500/week.
How long should I test a creative before deciding if it's a winner or loser?
Evaluate after $100-200 spend (typically 3-5 days). At $150 spend, clear signals emerge: winners show ROAS >2.5x and hook rate >40%, losers show ROAS <1.5x and hook rate <25%. If performance is extreme (0.4% CTR or 5.0x ROAS), you can decide earlier at $50-75 spend. Don't wait longer than $200 or 7 days — MHI Media data shows 96% of creatives that underperform at $150 never become winners with more budget.
What's the fastest way to scale a winning creative?
When you identify a winner (ROAS >1.3x account average after $150-200 spend), double its budget immediately (Day 1), then increase another 50% on Day 3 if performance sustains. By Day 5, duplicate the ad into a new ad set with a fresh audience. On Day 7, create 2-3 variations (different hooks) of the winner. Aggressive scaling is critical because creative lifespan is 30-45 days — slow scaling (10-20% weekly increases) wastes the performance window.
Should I pause a creative that's performing "okay" but not great?
It depends on your performance tier. Classify creatives as Winner (top 20%, ROAS >1.3x account avg), Workable (middle 60%, ROAS 0.9-1.2x avg), or Loser (bottom 20%, ROAS <0.9x avg). Pause Losers immediately. Keep Workables running at current budget — they maintain baseline performance and occasionally break out. Only scale Winners. If you have more Winners than budget, then pause Workables to free budget, but don't kill them preemptively if they're profitable.
How do I know when a winning creative is fatigued?
Monitor frequency and performance trends. Fatigue indicators: frequency >3.5, CTR declining >20% week-over-week, CPC increasing >30%, or hook rate dropping >15%. Even if metrics stay stable, proactively retire or refresh creatives after 30-45 days — sudden fatigue collapse is common at this age. When you spot fatigue, don't just pause — create variations with new hooks or angles to extend the creative's life.
What creative formats have the highest win rate?
UGC (user-generated content) has 22-28% win rate, founder/team content has 18-24%, and studio-produced content has 12-18% (MHI Media data across DTC categories). UGC wins because it's authentic, native to feed, and fast to produce. Studio production often over-polishes, making it look like an "ad" that viewers scroll past. Build your pipeline around UGC and founder content for velocity, reserving studio production for proven concepts that need polish to scale further.
How do I build a UGC creator roster for consistent production?
Recruit 5-10 UGC creators segmented into tiers: Tier 1 (3-4 proven winners, brief weekly), Tier 2 (3-4 solid performers, brief bi-weekly), Tier 3 (2-3 new testers, brief monthly). Pay $150-300 per video or $500-1,500/month retainer for regular output. Source creators from Billo, Aspire, Showcase, or directly from Instagram/TikTok. Provide simple briefs (goal, key message, hook framework, CTA) and quick feedback. A $2K/month creator retainer that produces 2 winners pays for itself 10x over at $50K+/month ad spend.
About MHI Media
MHI Media is a DTC performance marketing agency specializing in scaling ecommerce brands through paid media, creative strategy, and data-driven growth. We've built creative testing pipelines for brands scaling from $50K to $2M+/month in ad spend, managing over 12,000 creative tests and establishing systematic frameworks that achieve 2.8x higher ROAS than ad-hoc approaches. Learn more about our creative testing methodology.
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